Death by <End of File>
Ludum Dare 32 is over! It’ll be three weeks before ratings are completed and I find out how well I placed, but I already feel like my experience this weekend counts as a smashing success.
My entry is Deserializer, a vaguely Frogger-like game of network packet sniffing. The objective is to steal the system password by deserializing passing packets of data, without getting caught and blocked from the system.
Play it now using the experimental Unity WebGL build. Also available is standalone executable for Windows (packaged as a 7z file, 64-bit, 32-bit, or packaged as a zip file, 64-bit, 32-bit).
So what makes me feel like this is already a big success? (more…)
A home run for 3 points!
Our Ludum Dare 31 entry is finally complete! For some loose definition of complete, anyway. It’s submitted and can poked and prodded, at the very least. Changes since the prior version were minor; I handled the game over state, added a little bit of variation to the pitch to visually indicate if it’s likely to be a ball or strike, included more animations for the runners to take them from 2nd to 3rd to home, and did some minor bug fixing. Haven’t yet discovered what rockets the ball into the sky every once in a while after hitting the back wall. Oh well, someone might find it amusing.
Play the final entry, and go rate it on my Ludum Dare entry page.
And now it is finally time to decompress!