Experilous

Projects

Below are listed many of my projects, some active, some complete, and some dead unfortunately, or at least on hold indefinitely. For now, they're listed under the categories Game Jams and Experiments, though I hope to upgrade some of these projects to a more substantial category in the future.

Game Jams

2016/08/29, Ludum Dare 36: Kvetch-A-Sketch

This physics-based action puzzle game was a team entry for the 72-hour Ludum Dare game jam, along with Nathan Walker (code & design; mooncalfgames.com), Luke Schroder (art), and Peter Jones (music), and Kevin Smith (code & design).

Theme: "Ancient Technology."

Made with Unity.

2015/12/14, Ludum Dare 34: Drunkle

This simple and enebriated action game was a team entry for the 72-hour Ludum Dare game jam, along with Nathan Walker (code & design; mooncalfgames.com), Luke Schroder (art), and Peter Jones (music).

Theme: "Two Button Controls."

Made with Unity.

2015/08/24, Ludum Dare 33: Cvltists and Crusaders

This physics-based action puzzle game was a team entry for the 72-hour Ludum Dare game jam, along with Nathan Walker (code & design; mooncalfgames.com), Luke Schroder (art & voice), Peter Jones (music & effects), and Ben Vanasse (workspace & design).

Theme: "You Are the Monster."

The voices provided by Luke were probably the chief selling point of this game. I think we all agreed we could have managed our three days more effectively; two levels just wasn't enough. Made with Unity.

2015/04/20, Ludum Dare 32: Deserializer

This action puzzle game was my solo entry for the 72-hour Ludum Dare game jam.

Theme: "An Unconventional Weapon."

Deserializer, inspired by Frogger, placed #12 in the category of Innovation, and #165 overall out of 1468 entries for the 72-hour jam. I consider it my first "successful" Unity project, which was in fact my primary objective for this jam.

2014/12/08, Ludum Dare 31: Dartfield Basegolf

This entry in the 72-hour Ludum Dare game jam was a melding of ideas from baseball, darts, and golf, with design assistance and runner sprites from Jeremy Breau of Antithesis Design.

Theme: "Entire Game on One Screen."

I can't say I was very inspired by the theme, and my manual physics code was quite janky, as one might expect. Implemented in JavaScript using CreateJS.

2014/04/17, Ludum Dare 29: Symptomatic

This puzzle game was my solo entry for the 48-hour Ludum Dare game competition.

Theme: "Beneath the surface."

Symptomatic, inspired by Minesweeper, SpaceChem, and Tsuro, placed #5 in the category of Innovation, and #203 overall out of 1493 entries for the 48-hour competition. Implemented in JavaScript using CreateJS.

2013/12/16, Ludum Dare 28: Inversionaut

This platformer was my entry, in collaboration with Joshua Skelton providing art, for the 72-hour Ludum Dare game jam.

Theme: "You only get one."

This was both my first game jam and the first platformer I had made. Implemented in JavaScript using CreateJS.

Experiments

Planet Generator

Intended as a possible foundation for a few different strategy game ideas, this is a procedural tile based planet generator.

Starting with a subdivided icosahedron, it proceeds to distort the triangle mesh (to generate a mix 5-, 6-, and 7-sided tiles), creates tectonic plates and plate boundary stresses, fakes some air currents, and distributes heat and moisture according to the currents. I plan to have a blog post up this week detailing some of it's algorithms.

The generator has some miscellaneous display modes and tweakable generation options. Use WASD or arrow keys and mousewheel or numpad +/- to operate the camera.

Also, I recommend using Chrome. Firefox works too, but is a bit slower. IE won't work because of WebGL. I have not yet tried any other browsers, so your mileage may vary.