Okay, after a few nights of good sleep and days not thinking about coding, it’s time for a reflection on my efforts during this past weekend’s Ludum Dare. (For reference, my entry can be viewed here and played here).
As was evident in my earlier posts, I didn’t really have a clear idea of where I was going, design-wise. Even on the last day, I wasn’t quite sure where I would end up, though it was of course much clearer how little time I had left to add any additional mechanics. But I didn’t let that lack of direction prevent me from continuing onward anyway, so that was a success of sorts. All too often, if I don’t know where I’m going, I fail to go anywhere at all. (more…)