Reviews of my Ludum Dare 32 game Deserializer are going well! Feedback has been very positive, but has also provided some useful critiques. I’m looking forward to the rankings being finalized and published Monday evening.

But I haven’t been sitting still. Although I’m proud of what I accomplished in three days, I know that the game is far from perfect. I believe that the core mechanic of a Frogger-style play field and movement plus pattern-matching is solid, but the specific type of pattern matching and its associated mechanics are definitely not ideal. So yesterday I spent some time away from the computer doing some paper prototyping. After a few iterations of conjuring up and tweaking new rules, I believe I’ve found a game objective that will work better. Allow me to describe a bit of the process I went through. (more…)

I recently had a spontaneous idea for a card game while reading a game design book (Game Design Workshop:  A Playcentric Approach to Creating Innovative Games, very good, highly recommended).  After some playtesting, experimentation, and tweaking of the rules, I decided to write up the rules.  Regrettably, most of the rule tweaks seemed to fail at improving the gameplay experience, so what I ended up with feels only mildly intriguing, not excellent.  But perhaps someone else might be inspired and find a clever way to improve it. (more…)