I recently had a spontaneous idea for a card game while reading a game design book (Game Design Workshop:  A Playcentric Approach to Creating Innovative Games, very good, highly recommended).  After some playtesting, experimentation, and tweaking of the rules, I decided to write up the rules.  Regrettably, most of the rule tweaks seemed to fail at improving the gameplay experience, so what I ended up with feels only mildly intriguing, not excellent.  But perhaps someone else might be inspired and find a clever way to improve it. (more…)