It’s time for the Ludum Dare game jam, once again. This trimester I’ll be doing the 3-day jam rather than the 2-day competition, since I might have some outside assistance, and my schedule doesn’t really line up well with a Sunday evening deadline.
Although I’ll note that I’m tempted by the recent release of the Unity 4.6 public beta, and the new GUI contained within. Trouble is, I’m not very proficient with Unity, so it would definitely slow me down during a jam. For some reason, every time I use Unity, I very quickly find myself confused by urges to fight the engine, rather than work with it. So if I go the Unity route, the entire purpose of the jam will simply be to have any game completed to a playable state, whether innovative, fun, or otherwise.
If I focus on game mechanics, however, innovation is generally my objective. This time around, I’m toying with a game style inspired by collectible card games like Magic: The Gathering or Hearthstone. Note the word “inspired”, as I don’t intend to literally create a card game. But there are a lot of fascinating elements that I think can carry over into other game styles, and I’ve recently been working on doing that with some of my larger projects. I don’t have anything to show for those larger projects yet, though, so this might push me to test the waters with some concrete functionality. Always a valuable benefit of doing a game jam.
(crossposted to ludumdare.com)