As indicated in my previous post, I’m currently going for a game loosely inspired by Minesweeper and SpaceChem. So I have routes that an object will follow, as in SpaceChem, and these routes will be hidden by default, but the player will guess what they are based on other information, as in Minesweeper.
Colors don’t mean anything, but are just to help distinguish overlapping paths. I might remove them if I find that a single color or style is still sufficiently clear. Adding borders along the channel edges might be enough.
This was just rendering. Next step will be to get an actual concept of the game world created, and then determine my input model. After that, it’ll be time to introduce a pathogen.